The Big Fish, a company that produces some casual games - and not so - for the whole family, is the first company to receive Apple's blessing and to explore a relatively new business model. She is authorized to offer the monthly subscription for their services through the App Store, using the technology company's pay apple to charge subscribers every 30 days.
Unlike World of Warcraft, game that costs a certain amount monthly for who is a fan of Blizzard, the application of Big Fish will not be restricted to just one title. Instead, the idea is to put all the company's games available to the user for a fixed value of $ 6.99 per month. From what we see, is the adjustment of supply "eat all you want," when the subject pays a full and the belly to take advantage of poverty to the world of digital games.
For less than $ 13 per month (considering the dollar today), the player who install the application on the iPad is a series of games to choose from. As if Netflix, in analogy used by news agency Bloomberg to explain the situation. With the signing of Netflix, the customer can watch as many movies as you want for that month. Big Fish in the app it is free to choose and play those games you want.
"Mystery Stories: HD Mountains of Madness": U.S. $ 6.99 on the iPad
The paradigm shift is due to how Apple leads the options that you can game companies. A game for sale, with additional sales through in-app transactions to ensure extra items, armor and everything else that capitalism allows in-game invent and explore. The Big Fish is the first, but I bet it will not be the one to take the game as a service rather than a product.
It's in the Big Fish plans to run Android and make the same change: an application only with all games, charging monthly for this. By the time the customer gets tired of the titles, you can cancel the whole thing at once.
The app version of the Big Fish to Google's system should be ready next year. The signing follows the app games of newspapers and magazines, something long awaited by the content industry in the United States. Legend has it that sales increased after the feature was released for publishers as well as the arrival of the kiosk (the name is horrendous, but refers to the central and informative news content in iOS 5) with the latest update of the iPhone OS. Let's see what the effect is repeated in the games.
Unlike World of Warcraft, game that costs a certain amount monthly for who is a fan of Blizzard, the application of Big Fish will not be restricted to just one title. Instead, the idea is to put all the company's games available to the user for a fixed value of $ 6.99 per month. From what we see, is the adjustment of supply "eat all you want," when the subject pays a full and the belly to take advantage of poverty to the world of digital games.
For less than $ 13 per month (considering the dollar today), the player who install the application on the iPad is a series of games to choose from. As if Netflix, in analogy used by news agency Bloomberg to explain the situation. With the signing of Netflix, the customer can watch as many movies as you want for that month. Big Fish in the app it is free to choose and play those games you want.
"Mystery Stories: HD Mountains of Madness": U.S. $ 6.99 on the iPad
The paradigm shift is due to how Apple leads the options that you can game companies. A game for sale, with additional sales through in-app transactions to ensure extra items, armor and everything else that capitalism allows in-game invent and explore. The Big Fish is the first, but I bet it will not be the one to take the game as a service rather than a product.
It's in the Big Fish plans to run Android and make the same change: an application only with all games, charging monthly for this. By the time the customer gets tired of the titles, you can cancel the whole thing at once.
The app version of the Big Fish to Google's system should be ready next year. The signing follows the app games of newspapers and magazines, something long awaited by the content industry in the United States. Legend has it that sales increased after the feature was released for publishers as well as the arrival of the kiosk (the name is horrendous, but refers to the central and informative news content in iOS 5) with the latest update of the iPhone OS. Let's see what the effect is repeated in the games.