Yes, Sega technically still exists. For us, veterans of the console wars of the 90s, the Sega represented one of the giants of the console market. A perennial force in the industry that caused indescribable surprise when he announced his retirement from the world of hardware.
As you may remember, in 2001, Sega announced it was withdrawing from the business of manufacturing the console. The news was a shock, the first thing that all the magazines and specialized sites at the time accounted for is that yes, soon we would be witnessing the anathema that is Sonic (and other Sega franchises) migrating to all other consoles - including Nintendo .
Sonic Advance, the first Sonic game with the name "Nintendo" on the cover. As it was difficult to accept at the time ...
However, after the dust settled and digest the initial shock, the output of Sega was not something so unexpected. The writing was on the wall, as they say the gringos (and as a biblical reference, and we could also say it is not?). It all started with the Sega CD.
This is perhaps the version of the add-on that you knew, there were two. The Sega CD, as the name and the figure above make clear, was an accessory to allow her to run Mega Drive games on optical media. Unfortunately, the Sega CD did not work. Two years later (if you consider the U.S. release dates), Sega once again try to give the Genesis a boost in the battle against the SNES.
This accessory (which has a jeitão of workaround) was to give a boost function in the graphics capabilities of the Mega Drive. Moreover, the 32X had no "way" of nasty and it actually was. The section required a separate power supply cable and plugging it into the Mega Drive (apparently fit into the cartridge slot was not enough to make data communication).
Sega bet high on these strategies to revitalize the Mega Drive, unusually when they failed, the company's credibility was a little sore.
Then came the Sega Saturn, which was essentially a "home arcade." The island was a vehicle to bring the arcade games (an area that Sega has always stood out) to the room of gamers.
The launch of the Sega Saturn was a disaster. The high price ($ 400 at the time, equivalent to more than $ 600 today) and the initial availability of a measly six games contributed to a weak debut. In the end, Sega gamer overestimated the interest in a home arcade machine, and the Sega Saturn was discontinued less than four years after its launch.
By that time the league had more than one successor on the way: the project "Katana", better known as Dreamcast. I was there in the United States, at the very end of 1999, and let me tell you: the furor caused by the console was unheard of for me. He was very well in the market ... for a year.
Meanwhile, there was the successor to the hugely successful Playstation. Most gamers preferred to play the new version of a console that led the class, the retry of a manufacturer who had stepped on the ball constantly and whose last successful console arguably had been released a decade earlier.
And that's what killed Sega. A sequence of wandering punctuated by a good attempt to recover the value of the brand, the problem is that by then a competitive weight climbed in the ring, and then it was.
Ever wonder how the scenario gamer would be different if Sega was still in the race?
As you may remember, in 2001, Sega announced it was withdrawing from the business of manufacturing the console. The news was a shock, the first thing that all the magazines and specialized sites at the time accounted for is that yes, soon we would be witnessing the anathema that is Sonic (and other Sega franchises) migrating to all other consoles - including Nintendo .
Sonic Advance, the first Sonic game with the name "Nintendo" on the cover. As it was difficult to accept at the time ...
However, after the dust settled and digest the initial shock, the output of Sega was not something so unexpected. The writing was on the wall, as they say the gringos (and as a biblical reference, and we could also say it is not?). It all started with the Sega CD.
This is perhaps the version of the add-on that you knew, there were two. The Sega CD, as the name and the figure above make clear, was an accessory to allow her to run Mega Drive games on optical media. Unfortunately, the Sega CD did not work. Two years later (if you consider the U.S. release dates), Sega once again try to give the Genesis a boost in the battle against the SNES.
This accessory (which has a jeitão of workaround) was to give a boost function in the graphics capabilities of the Mega Drive. Moreover, the 32X had no "way" of nasty and it actually was. The section required a separate power supply cable and plugging it into the Mega Drive (apparently fit into the cartridge slot was not enough to make data communication).
Sega bet high on these strategies to revitalize the Mega Drive, unusually when they failed, the company's credibility was a little sore.
Then came the Sega Saturn, which was essentially a "home arcade." The island was a vehicle to bring the arcade games (an area that Sega has always stood out) to the room of gamers.
The launch of the Sega Saturn was a disaster. The high price ($ 400 at the time, equivalent to more than $ 600 today) and the initial availability of a measly six games contributed to a weak debut. In the end, Sega gamer overestimated the interest in a home arcade machine, and the Sega Saturn was discontinued less than four years after its launch.
By that time the league had more than one successor on the way: the project "Katana", better known as Dreamcast. I was there in the United States, at the very end of 1999, and let me tell you: the furor caused by the console was unheard of for me. He was very well in the market ... for a year.
Meanwhile, there was the successor to the hugely successful Playstation. Most gamers preferred to play the new version of a console that led the class, the retry of a manufacturer who had stepped on the ball constantly and whose last successful console arguably had been released a decade earlier.
And that's what killed Sega. A sequence of wandering punctuated by a good attempt to recover the value of the brand, the problem is that by then a competitive weight climbed in the ring, and then it was.
Ever wonder how the scenario gamer would be different if Sega was still in the race?