Here in Los Angeles at E3 is already in its final stages. In two-day event, several companies presented their innovations for the coming months in parallel to their producers, who occasionally meet the specialized media and their so dreamed interviews.
If you've been following my twitter messages faster must have seen that I've had the opportunity to have made some of my major dreams as a journalist for gaming. However, there is no denying that one of the biggest wishes for this year was to be able to play the new platforms announced in the major press conferences. So my agenda E3 began with a special test of the main games revealed for the new Wii Nintendo's booth in the U. Track:
About hardware and gameplay - You might not believe, but the control / tablet is the lightest U Wii. His finishing is patterned Nintendo's quality, ie, attractive design and buttons arranged to suit players of all ages (and sizes of different hands).
I really enjoyed the two directional analog are prepared on top of control, because it makes it much easier games in different genres like action and fighting. Unlike what the picture looks, these are very different from directional analog present in the Nintendo 3DS - both are accommodated entirely separate from the game you're playing.
The control / tablet also features the classic four action buttons, standard buttons on the Wii (more, less and home) and a "Power" button to shut down. So far nothing other than the Wii Remote. The highlight goes to the same 4 L and R buttons at the top and back of the unit - with the rears are actually true triggers enhanced Wii Remote.
On the touch screen I'd say that Nintendo has complied with its quality, but I feel that long term something has to be improved. Of course the quality is fantastic - the look of the game is perfect and the option to be sensitive to touch (multi-touch, incidentally) fits like a glove to the new technology. But at least in this pre-final version of the device I tested, the control screen is the clearest possible. Do not ask me about technical issues and other properties of the screen. What I know is that to me, the feeling is that the new control brings the same quality screen of any Nintendo DS from the Light, that is, depending on the angle, screen viewing is compromised.
Statements that I played - I could not play all the games available for Wii U.S., because I had only thirty minutes in space reserved for journalists. So I went straight to the point and selected the four fingers completely different games.
The first was Shield Pose, a pirate game whose objective is to protect Prinicipal of arrows that will hit the enemy pirates. The action takes place on both screens (the TV and control) in a mixed game of rhythm and coordination - you need to position the control vertically for use as a protective shield. Fun game, but those who should be freely distributed.
The second title could not be different if not the new New Super Mario Bros.. that brings the option of watching both be played on TV and onscreen control. The game itself seemed the same as the Wii version, with the addition of the option of using your Mii as a character in the game, sharing the world of mushrooms with the plumber Mario. Undoubtedly the option to play on any screen is perfect for players who share the TV with other family members who always want to watch something on TV when we're playing.
The third game in fact it was a technical demonstration of the new control features and console. To this end, Nintendo has developed a demonstration of The Legend of Zelda, where we watch our hero Link facing a giant spider. Everything indicates that this demonstration this is a new game in the franchise, even the graphics (the most beautiful series I've seen so far). In the demonstration, I could control the camera from the scene, the light (day and night), and especially on the screens which I have the map view and the view of the scenery. Definitely this was a test that showed me the power to fire the new apparatus and its myriad possibilities.
Finally, another technical demonstration, is showing an animation of a bird flying over a region similar to a spring in Japan. In this test, you can see how the addition of the gyro sensor control is useful, since the camera view was controlled simply by my motion. This all without mentioning the fantastic visual high definition - as beautiful as any one of the most well-finished Xbox 360 titles, for example.
Conclusion?
No doubt the Wii will be an absolute success U (I believe he will make an impact on the market much longer than the Nintendo 3DS, for example). It is too early to talk about the real potential of the device, but I'm sure no fan of the Big N have to be disappointed. Nintendo as we know it in the 1990s has everything to return: with a plethora of casual games for every type of user, but without neglecting the faithful audience of hardcore gamers who have grown up or not playing Super Nintendo and his classics.