Thursday, June 9, 2011

Hands On: Nintendo Wii U, straight from E3

I arrived early at E3 to meet the challenge of putting my hands on the new Wii U. I went right when they opened the gates, but everyone had the same idea: go to line the new Nintendo console. Do not give up, and reaching the counter Nintendo's had a vague area closed to the press stand in the Big N. The penultimate day.

After waiting 10 minutes, followed a public relations representative from Nintendo. The only instruction we received was: can not take pictures or film the console or control someone without appearing in the picture. Any picture or statement showing only the U Wii, for now, only Nintendo can provide release.

At the top, we had five different, each exploring a specific side of the island.

Japanese Garden: a tech demo, or a demonstration of the graphics processing capabilities of the console. Appeared on TV a bird flying by a garden, while the Wii onscreen U could get a 360-degree view of a fixed point of the environment.
Stylus Demo: a simple game to show the ability of the touchscreen control. For those who've played the DS or 3DS, nothing new.

Shield: This was really fun! On screen, three pirate ships surround you with a bow and arrow. The pirate ship in the middle gives the order to shoot saying left, right, center or top. With the pace of the music, the player has to block the targeted arrows indicating direction with a shield (in this case, control). The idea of ​​this demo is to show the capabilities of motion control.

Catch the Mario: The most fun of all, in my opinion. Four players using the Wii controls divide the TV screen and should pursue a fifth player Mario dress. The fifth new player uses the Wii controller U to escape the other four. On screen, he sees the map where each one is and can flee to the safest place. Imagine the demo as a PacMan in which all players are chasing the ghosts and must PacMan, not knowing where he is! The idea is to show how the number of screens can create different game situations.

Metroid Demo: a shooter game in style deathmatch (knockout). Two players use Wii controls, while a third uses the Wii controller and pilot a U.S. spaceship. The player with the Wii controller U, in addition to using the controller buttons to walk through the map and shoot, should move in every possible direction to aim above the other players. It's a bit confusing at first, but then to catch the morning and leave the killing. A person who was Nintendo's next said I was the first person she saw that a round zeroed with the spacecraft. I should win a WiiU why not?

Zelda HD Experience: another tech demo, it shows Link riding for a temple and some possibilities of control. See the video below.
(YouTube - Watch 720p)

In general, the initial experience with the Wii U was very interesting! It is worth noting that Nintendo is focusing not only on the controversial control "tablet", but also in processing HD (1080p!) console. Now sit back and wait is the first developers to buy the idea and start producing for the console.

And the question that remains: the control is heavy? Would you believe if I told you that weighs as much a WiiMote? Or if I say that the PS Vita is heavier? Or even if I say that an iPhone 4 is heavier?

What it says - and it makes perfect sense - is that the device is lightweight because it has almost no components inside! Basically he needs a few lines for each button function, batteries, an LCD touch screen and a Bluetooth receiver. Any parafernalha processing is direct in the console. It is he who makes the streaming control.